Blooming
Created the game FX using Unreal Engine 5 and implemented in environment.
Final (Up to date)


The goal of this project is to create gameplay features that include dynamic materials and a Niagara system triggered through modular gameplay scripting (Blueprinting). In this project, when the character approaches the trees, they can interact with them. When the character swings the folding fan, its material changes, and the ribbon particles attached to it appear. The trees then bloom with burst and shockwave effects, followed by scattering leaves.
Unreal Engine 5 | Acquired all the assets, character, and SFX from Unreal marketplace, Mixamo, and Pixabay.
I was making a transition with the materials. I had to create a UV map in Maya to ensure a smooth application of the texture later. I downloaded a flower image from Adobe Stock and edited it in Procreate. Finally, I applied the texture and created the transition in Unreal by keyframing.
Maya, Procreate, Substance Painter, Unreal Engine 5 | Acquired the model from Sketchfab by @Akimkhan.