SCAD X The Mill - Week 8

SANM 560 - Fall 24

11/3/20241 min read

Our compositor, Wyatt, exported the light in fbx file and imported it into my Unreal scene to match the lighting. Updated renders with a correct focal length were handed to compositor!

Since I didn't get any feedback from professors/mentors there weren't many things I would change other than what I mentioned above.

However, I was assigned an additional task which was making an outro for our project. I used particle effects for the logo reveal, however, I used After Effects not Unreal or Houdini so I won't share the whole process. For sure, though, it was fun to try using a particle effect in a different software, especially the fact that it is a 2D version FX.

Before

After